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Piranha: MechWarrior's F2P model not pay-to-win

Concerned about the free-to-play nature of the newly announced MechWarrior Online title? You shouldn't be, according to the latest Piranha Games dev blog. The big wall o' text comes courtesy of one...

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Previewing the nuts and bolts of MechWarrior Online

MechWarrior Online might just be one of the most exciting titles to be announced in recent times. If you have ever played any version of the game or have ever enjoyed stomping around in the Battletech...

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MechWarrior Online interviews a trio of devs, hilarity ensues

Piranha Games, the studio behind the upcoming MechWarrior Online, has Hposted a new developer interview with not one, not two, but three members of the MWO team: David Bradley, Bryan Ekman, and Paul...

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MechWarrior Online dev Q&A covers beta, grouping, and combat damage

MechWarrior Online's devs aren't quite ready to disclose specifics on the game's minimum specs or beta process, but news for both is coming "soon." These vague assurances were the anomaly in a recent...

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Mechwarrior Online has big plans for March

March is upon us! March has actually been upon us for a handful of days, but those days were lame. Now is the time of awesome days, and those days will be full of updates and new features for...

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MechWarrior Online devs talk Update 15, new UI, new mechs

Mechwarrior Online is about to hit its fifth month of open beta, with promises of a late summer launch. With that launch comes continued production, new content, plenty of bug fixes, and tweaks. With...

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MechWarrior Online looks forward to the next month

Are you ready for another month of MechWarrior Online? The team behind the game certainly is. Creative Director Bryan Ekman took to the forums to outline what players can expect from the next month of...

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Transverse used to be Wing Commander Online

Transverse, the new crowdfund project from Piranha Games, could have been called something far different and more familiar: Wing Commander Online. Piranha Creative Director Bryan Ekman confirmed that...

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